SPICE GIRL STAND POWER SUMMARY
Oct. 2nd, 2024 01:59 am{ what is a STAND? } |
A Stand is a supernatural power in Jojo's Bizarre Adventure, introduced in Part 3: Stardust Crusaders and featuring heavily in all subsequent parts. Canonically, Stands are viewable only to other Stand users — this may change in different game settings! They are described variously as a person's fighting spirit or a representation of their psyche. Whatever they are, they protect their users (with a few notable exceptions) as well as represent them in a way vaguely analogous to (but less understood than) the dæmons of His Dark Materials, or the Personas of the eponymous franchise.
When Stands are hurt, so too are their users, and vice versa; when a Stand dies, so does its user, and vice versa. Stand users have been known to see ghosts, presumably due to their connection with the spirit world through their Stands. There are several types of Stand.
{ what is SPICE GIRL? } |
Spice Girl, as stated above, is the manifestation of Trish Una's soul. As such, she echoes the core traits of her user in both subtle and significant ways. These include physical traits like a shared physique, and other more integral and unseen parts – particularly Trish's desire for safety, her resilience, and her initially obfuscated gentle nature. In accordance with this, Spice Girl's primary ability is to soften any objects she strikes (or in Trish's case, any object she touches herself). Softening confers a rubbery, elastic quality to any object, including metal, glass, and rock. Under the influence of this ability, these objects are essentially indestructible, snapping back to shape when smashed and resistant to puncture by sharp weapons, making them much more durable than they were previously. Any force applied to the same objects will also either be reflected back punishingly or stored as kinetic energy to create surprise attacks when the effect is lifted, restoring the object's momentum. This is shown in a battle where Trish softens bullets so that they flatten harmlessly and unnoticed against her enemy's hand before releasing them later.
In a manner of speaking, Spice Girl's ability is evocative of the principles of topology, a mathematical construct that describes certain objects and spaces that preserve their properties regardless of any deformations applied to it, such as twisting, stretching, or crumpling. In fact, it's sometimes referred to as "rubber-sheet geometry" because the objects can "be stretched and contracted like rubber, but cannot be broken". Of course, there are exceptions in topology, just as there are exceptions to Spice Girl's power; specifically, that her power only works on inanimate objects and not living creatures.
Regardless, her power allows Trish to manipulate her surroundings, turning practically any environment into a swath of opportunities for shields or weapons in equal measure, including floors, walls and ceilings. Additionally, neither Trish nor Spice Girl have to maintain contact for their power to persist, and they can remove its effects at will. This allows for passive, practical applications like rendering fragile objects unbreakable to aid in their transportation. Nifty!
Beyond this, Spice Girl has another characteristic unique among Stands as a whole, one that allows her to serve a further purpose as a source of guidance and strength for Trish. In short: while Stands can have unique mannerisms, they often do not speak and usually abide entirely by their user's commands, acting as an extension of their user rather than as a separate entity. Spice Girl, however, is a Sentient Stand, with a mind fully separate from Trish's. This actually creates an instance of misunderstanding between them when Spice Girl expresses confusion at Trish's actions during their fight against Notorious B.I.G., querying her on why they ran away from the cockpit of the plane, where she had instructed Trish to go. Calmly, she explains that she intended for Trish to "move slowly" towards it, instead of running to hide in the closet at the back of the plane. Of course, Spice Girl was unbothered by the horrific Stand laying between them and their goal, while Trish was too terrified to fathom anything but putting as much space between her and the automatic Stand as possible. It's a humorous spot in a desperate situation, and ultimately Spice Girl is able to patiently guide her flustered user and show her the indestructible monster could be beaten. Indeed, her goal seems to be to inspire Trish to take the reins and not to direct her forever, nor quarrel with her, keeping a cool head under pressure and instructing her user until she's able to take on a more passive role under Trish's command.
Interestingly, she also asserts she's been present since Trish was a little girl, but has only been able to manifest very recently after Trish herself had become newly able to see Stands.
{ what does it look like? } |
Spice Girl is varying shades of pink with a dash of red and yellow, all applied to a feminine physique that closely resembles Trish's own build. Apparently her design is...based off the noble cat, though you might have to squint to see it. The most cat-like feature she has is the shape of her eyes and face, and otherwise she calls to mind the image of a warrior, with pauldrons and a metal skirt and a head that is shaped obliquely like a Corinthian helmet. Like Trish, she tends to curl up around her knees into a ball, which may or may not be another nod to cats, or a habit meant to reflect the defensive way Trish is often seen curling up herself during early Vento Aureo.
Her face and body are also adorned with several mathematical symbols, the very same that can be found on Trish's signature skirt.
+ - x ÷
Whether these could be a nod towards topology in a tilt-your-head sort of way, or an implied love of math in Trish herself, their nature is left up entirely to the audience's interpretation. Araki is on record saying he added them to "look cool", though.
{ what about IN-GAME POWERS? } |
FELFRI | RYSLIG
info & permissions
May. 19th, 2024 03:27 am
Name: Trish Una
Age: 15 (though probably?!?!? 16 for her canon point e.g. a few months after Vento Aureo)
Gender: Female
Nationality: Italian
Stand: Spice Girl!
Spice Girl is a sentient Stand that can render any object it strikes as soft and pliable as rubber while simultaneously making the same object nigh indestructible, the object able to stretch and warp infinitely. It mostly seems designed to function as a defensive Stand, with these objects absorbing attacks and reflecting them back at twice the force. That being said, the best offense is a good defense, and Spice Girl also demonstrates very good speed and power as is typical of most short range Stands. For example, she's fast enough to strike bullets and render them soft and harmless where they flatten on contact, and is also able to "turn off" this ability to return them to their normal form with their kinetic energy intact, making for good surprise attacks. There's practical uses too, like making fragile objects soft and unbreakable for safe transportation, and turning the cockpits of planes into parachutes, you know, just in case you need to crash a plane in an emergency.
As far as her sentience, she can converse and act independently of Trish, but prefers to take on a passive role to her user, only guiding her when needed. She's sort of like if the voice in your head could come out to talk one-on-one and also beat monsters to death with a steel pipe on your behalf.
Trish is a brand new Stand user as well, so she hasn't gotten to experiment with Spice Girl much yet! I like to assume that like any Stand User too, Trish can only keep things soft for as long as she is conscious and Spice Girl is active. Otherwise, there doesn't seem to be an actual time limit for how long things stay soft, as neither Spice Girl nor Trish need to continue interacting with the object to maintain their power.
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Permissions:
Flirting: I don't personally mind assuming it's not coming from adult characters, and also her standards are impossibly high. Good luck.
Kissing/shipping: This would be cute ngl. Impossible, but cute.
Sexual material: Nay on this for now. I'm not opposed with PSLs but for games it's a little more [wobbles hands].
Injuring/killing: Please discuss! She's not unfamiliar with people trying to kill her, but I'd like to plan injuries and deaths in advance, thank you!
Telepathic characters: Why not, Spice Girl is privy to her headspace as well. What's one more?
Backtagging: Yes!!!! I will backtag into eternity.
Threadjacking: Please.
Fourthwalling: Depends! Discuss first.
Offensive subjects: I am bothered by nothing, go ham. Trish herself is benign enough as well. If something offensive does come up I'll discuss first, always. But it should be extremely rare with her!
Ryslig | IC inbox
Aug. 8th, 2022 05:05 pmMain Username: < Zigazigah >
Public Appearance UN: < Western_Horizon >
Anon: < sharpdistance > , < kidcharlemagne > (not actually anon now because of Hinata)
Monster Information!
Jul. 31st, 2022 03:02 pm
First Changes | Fur and tail acquired. | September 2021 |
Second Changes | More fur, teeth, claws, and night form! | October 2021 |
Third Changes | Hunger and first hunt. | December 2021 |
Additional Changes | N/A | N/A |

( VISUALS )
(no subject)
Dec. 11th, 2021 12:17 pm
Bruno Bucciarati
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Giorno Giovanna
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Pannacotta Fugo
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Atem
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Steve Harrington
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Mukuro Ikusaba
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Riley Williams
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Vinegar Doppio
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Diavolo
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Chiaki Nanami
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Hajime Hinata
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Leone Abbacchio
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source @
isopods
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Multiversal Museum
Nov. 13th, 2021 11:18 pm[The exhibit is three parts.
In the first, you step into a warm room – it's a facsimile of a small apartment, kept immaculately clean aside from a few stray stuffed animals. The large windows are uncovered and open, letting a fake Italian sun filter into the room. Outside the window, there's the audible sound of the ocean and a mushroom-shaped rocky outcropping visible among the waves, though reaching past the glass reveals it to be video only. On closer inspection, this aspect becomes more apparent, the image staticky and low definition, like a well-loved home video. The sound of the fake ocean is the only sound that permeates the otherwise silent apartment.
The walls and desks, meanwhile, are adorned with a glut of photos of a young woman with brown hair and a round, sweet face, who is eventually joined by an infant with pink hair, though the child's face is covered with a single band of dark tape; this remains true for all the pictures of the two, the woman wholly on display and the child partially obscured, though it becomes clear it's a girl as the exhibit continues. The child and woman progress in age with the way the photos are arranged, following a timeline, wherein the woman is always seen smiling. Separate from the rest, and framed with old wood to denote its age, there is a picture of that woman in her youth, smiling as she leans on a stone structure.
The whole mood the apartment sets is comforting, familiar. There's the barest smell of perfume here, nearly imperceptible from age, and a peek into the model rooms shows one with a wine purple bedspread, the room kept tidy and sparse of personal belongings, though an open closet shows a cadre of clothes with sunny colors from top to bottom, and a curious frog lamp rests at the bedside desk. The other room is more lived-in, with a pink bedspread, the covers tossed carelessly aside, and more of those stuffed animals clustered by a pillow left askew. There are guitars hung on the wall here, an electric and bass, and the wall next to them is covered from floor to ceiling with vinyl album covers. There's also a bookbag hanging on the door, laden with school necessities, and a spread of makeup items scattered across a personal desk.
It's acceptable to touch most of the amenities on display, and even lay on the beds, but any attempt to touch the photographs will summon a floating, pink woman. She won't chastise, but merely block your hand, touching a finger to the lips of her quasi-human face. A shake of her head will follow before she vanishes.
The second part of the exhibit is cold. It's separated from the first by a tapestry, so the draft is felt shortly before you step inside.
It is attended to by a short man in a janitor's outfit. He will not respond when spoken to, but he will be watching you the entire duration of your stay here – very, very closely. His broom will frequently bump your feet and ankles with how close he is, creating an oppressive atmosphere from the outset. The set itself is clearly a hospital room. It's utterly empty aside from a bed absent of its patient and an IV pole unplugged and pushed up against the wall. There's a bag of those same sunny clothes resting on a chair, and a guest bed with a single stuffed animal half-covered by the single sheet. Another window is here, with a fake Italian sun bathing the room in light, although this time...the video will stutter, and the room will be reflected back as the woman with the warm smile and brown hair steps into view. She's dressed in a hospital gown, and will rest at the window, looking plaintively up at the sun, though from this view it's like she's looking at you. Her round face is now gaunt and pale, but her eyes still sparkle with a dimming humor.
She says something unintelligible, and another voice cuts in, equally garbled but recognizable to those who have heard it.]
Stop talking like you're going to die. I can't stand it.
Oh, I'm sure I'll be fine. Though, I do like to be prepared. You know how I hate surprises! But really, listen. Your amazing mother is always going to look after you, and that's a promise.
Mom...
[The woman will look away from the window-video to beam at someone unseen.]
My little girl...I want you to live a life as beautiful as you are. So don't cry, okay?
[Abruptly her face contorts as she succumbs to a coughing fit, and the video skips as if startled. It skips, and skips, and the only audio that will play is a wet cough that can be heard throughout the exhibit, even once you've left this particular room.
The door out of the hospital room somehow takes you back to the apartment, only the window-videos are now blank, humming with static, and the formerly idyllic apartment has been ransacked, portraits cracked and items carelessly tossed aside, mostly onto the floor. The man follows you here, and any attempt to put things back how they were will see the old janitor grumbling and putting it back in its new place on the floor. A curious thing for a janitor to do!
The purple room is mostly untouched, but entering the pink room, you will find a void, and abruptly someone will push you. Down you'll go, but the floor at the bottom is soft and bouncy. However, the room is pitch dark, and feeling your way around, it's apparent there's...something wet on the floor, the smell of copper especially strong. If you came with company, you may be reassured feeling someone's arm or back or leg. But if you didn't, you'll quickly realize the limb belongs to someone you don't know – and it's cold. There's an ascending stairwell with the barest light peeking in at least, and it's only a matter of making sure you don't slip on the slick floor, trip on people unmoving and unseen, or bump into one of many pillars before you can eventually climb up the stone stairs and out of the dark, mysterious room. You'll come out the doors of an elevator, where a mirror will be strategically placed to show everyone what fun patterns of blood they got!
The last part is an incredibly sparse room with a small fridge, couches, and a round window overhead. The couches are drenched in fresh blood, but otherwise the room seems...fine? The air is stagnant, certainly, but there are no signs of danger or a struggle, only a cloying emptiness.
There's seemingly nothing to be seen from up above either, but occasionally the window will flicker and an eye will blink and peer down. Different eyes, if you watch long enough. Of them, one will actually respond to you, or so it would seem, the purple eye blinking rapidly and then leaning back to show a scruffy, dark-haired boy with an orange bandana on his head and a grin on his face.
This room is also combined with an exit and the gift shop! The gift shop has a mini fridge on the desk, stocked with nothing but Perrier french mineral water, along with an accompanying sign that says, in cheerily written text: Take what you get! You don't have a choice. :)
A model of the Roman Colosseum rests on a table behind the desk. It is not possible to get closer to look at it without climbing over, which a sign informs you is not allowed by punishment of death.
There's a wall of stuffed pink bears as far as merchandise goes, which somehow manage to look grumpy for how simultaneously cuddly they look. There's also toy planes and turtles, brooches emblazoned with ladybug patterning, and gold, replica zipper sliders. Additionally, it turns out the brooches are squishy like stress balls, although mashing them between your hands and even chewing on them will do nothing, the brooches snapping back to their original shape, as if impervious.
An apparently limited edition!!!! brooch has human fingers sticking out of it.
A few feet from the desk sits a case with a life-sized figure of the pink woman from the first room held within it, though she will look unfamiliar if you respected the photos and didn't try to touch them on first pass. There's an enormous, cheesy movie poster next to this case, showing this pink woman with a plane exploding into flames behind her, the title of WANNABE! stretched out over her in Impact font. Upon closer inspection, the title is accompanied by a quote:]
That which is soft is even more unbreakable than diamond!
[Finally, there is a small selection of clothes. Three kinds of outfits are arranged on the racks, all different shapes and sizes to accommodate monstrous bodies where necessary.
These outfits are something, that's for sure.]
In the first, you step into a warm room – it's a facsimile of a small apartment, kept immaculately clean aside from a few stray stuffed animals. The large windows are uncovered and open, letting a fake Italian sun filter into the room. Outside the window, there's the audible sound of the ocean and a mushroom-shaped rocky outcropping visible among the waves, though reaching past the glass reveals it to be video only. On closer inspection, this aspect becomes more apparent, the image staticky and low definition, like a well-loved home video. The sound of the fake ocean is the only sound that permeates the otherwise silent apartment.
The walls and desks, meanwhile, are adorned with a glut of photos of a young woman with brown hair and a round, sweet face, who is eventually joined by an infant with pink hair, though the child's face is covered with a single band of dark tape; this remains true for all the pictures of the two, the woman wholly on display and the child partially obscured, though it becomes clear it's a girl as the exhibit continues. The child and woman progress in age with the way the photos are arranged, following a timeline, wherein the woman is always seen smiling. Separate from the rest, and framed with old wood to denote its age, there is a picture of that woman in her youth, smiling as she leans on a stone structure.
The whole mood the apartment sets is comforting, familiar. There's the barest smell of perfume here, nearly imperceptible from age, and a peek into the model rooms shows one with a wine purple bedspread, the room kept tidy and sparse of personal belongings, though an open closet shows a cadre of clothes with sunny colors from top to bottom, and a curious frog lamp rests at the bedside desk. The other room is more lived-in, with a pink bedspread, the covers tossed carelessly aside, and more of those stuffed animals clustered by a pillow left askew. There are guitars hung on the wall here, an electric and bass, and the wall next to them is covered from floor to ceiling with vinyl album covers. There's also a bookbag hanging on the door, laden with school necessities, and a spread of makeup items scattered across a personal desk.
It's acceptable to touch most of the amenities on display, and even lay on the beds, but any attempt to touch the photographs will summon a floating, pink woman. She won't chastise, but merely block your hand, touching a finger to the lips of her quasi-human face. A shake of her head will follow before she vanishes.
The second part of the exhibit is cold. It's separated from the first by a tapestry, so the draft is felt shortly before you step inside.
It is attended to by a short man in a janitor's outfit. He will not respond when spoken to, but he will be watching you the entire duration of your stay here – very, very closely. His broom will frequently bump your feet and ankles with how close he is, creating an oppressive atmosphere from the outset. The set itself is clearly a hospital room. It's utterly empty aside from a bed absent of its patient and an IV pole unplugged and pushed up against the wall. There's a bag of those same sunny clothes resting on a chair, and a guest bed with a single stuffed animal half-covered by the single sheet. Another window is here, with a fake Italian sun bathing the room in light, although this time...the video will stutter, and the room will be reflected back as the woman with the warm smile and brown hair steps into view. She's dressed in a hospital gown, and will rest at the window, looking plaintively up at the sun, though from this view it's like she's looking at you. Her round face is now gaunt and pale, but her eyes still sparkle with a dimming humor.
She says something unintelligible, and another voice cuts in, equally garbled but recognizable to those who have heard it.]
Stop talking like you're going to die. I can't stand it.
Oh, I'm sure I'll be fine. Though, I do like to be prepared. You know how I hate surprises! But really, listen. Your amazing mother is always going to look after you, and that's a promise.
Mom...
[The woman will look away from the window-video to beam at someone unseen.]
My little girl...I want you to live a life as beautiful as you are. So don't cry, okay?
[Abruptly her face contorts as she succumbs to a coughing fit, and the video skips as if startled. It skips, and skips, and the only audio that will play is a wet cough that can be heard throughout the exhibit, even once you've left this particular room.
The door out of the hospital room somehow takes you back to the apartment, only the window-videos are now blank, humming with static, and the formerly idyllic apartment has been ransacked, portraits cracked and items carelessly tossed aside, mostly onto the floor. The man follows you here, and any attempt to put things back how they were will see the old janitor grumbling and putting it back in its new place on the floor. A curious thing for a janitor to do!
The purple room is mostly untouched, but entering the pink room, you will find a void, and abruptly someone will push you. Down you'll go, but the floor at the bottom is soft and bouncy. However, the room is pitch dark, and feeling your way around, it's apparent there's...something wet on the floor, the smell of copper especially strong. If you came with company, you may be reassured feeling someone's arm or back or leg. But if you didn't, you'll quickly realize the limb belongs to someone you don't know – and it's cold. There's an ascending stairwell with the barest light peeking in at least, and it's only a matter of making sure you don't slip on the slick floor, trip on people unmoving and unseen, or bump into one of many pillars before you can eventually climb up the stone stairs and out of the dark, mysterious room. You'll come out the doors of an elevator, where a mirror will be strategically placed to show everyone what fun patterns of blood they got!
The last part is an incredibly sparse room with a small fridge, couches, and a round window overhead. The couches are drenched in fresh blood, but otherwise the room seems...fine? The air is stagnant, certainly, but there are no signs of danger or a struggle, only a cloying emptiness.
There's seemingly nothing to be seen from up above either, but occasionally the window will flicker and an eye will blink and peer down. Different eyes, if you watch long enough. Of them, one will actually respond to you, or so it would seem, the purple eye blinking rapidly and then leaning back to show a scruffy, dark-haired boy with an orange bandana on his head and a grin on his face.
This room is also combined with an exit and the gift shop! The gift shop has a mini fridge on the desk, stocked with nothing but Perrier french mineral water, along with an accompanying sign that says, in cheerily written text: Take what you get! You don't have a choice. :)
A model of the Roman Colosseum rests on a table behind the desk. It is not possible to get closer to look at it without climbing over, which a sign informs you is not allowed by punishment of death.
There's a wall of stuffed pink bears as far as merchandise goes, which somehow manage to look grumpy for how simultaneously cuddly they look. There's also toy planes and turtles, brooches emblazoned with ladybug patterning, and gold, replica zipper sliders. Additionally, it turns out the brooches are squishy like stress balls, although mashing them between your hands and even chewing on them will do nothing, the brooches snapping back to their original shape, as if impervious.
An apparently limited edition!!!! brooch has human fingers sticking out of it.
A few feet from the desk sits a case with a life-sized figure of the pink woman from the first room held within it, though she will look unfamiliar if you respected the photos and didn't try to touch them on first pass. There's an enormous, cheesy movie poster next to this case, showing this pink woman with a plane exploding into flames behind her, the title of WANNABE! stretched out over her in Impact font. Upon closer inspection, the title is accompanied by a quote:]
That which is soft is even more unbreakable than diamond!
[Finally, there is a small selection of clothes. Three kinds of outfits are arranged on the racks, all different shapes and sizes to accommodate monstrous bodies where necessary.
These outfits are something, that's for sure.]
Thanks for visiting!
(no subject)
Jul. 10th, 2021 05:11 pmOOC INFORMATION
Name: Pinch
Contact: trapinchmon@plurk
Age: 29
Other Characters: None!
CHARACTER INFORMATION
Character Name: Trish Una
Age: 16
Canon: Jojo's Bizarre Adventure: Vento Aureo
Canon Point: Post-canon, after the final battle in Rome.
Character Information: Trish on the Jojo Wiki. I specifically take her from the anime adaptation, so any references to Purple Haze Feedback do not apply to her.
PERSONALITY:
At first glance, Trish Una is a girl all about appearances. She hates insects, foolish and smelly men, and anything that isn't beautiful. When she swaps bodies with a boy, she loses her entire mind, lamenting his odor and misshapen fingers. Her worst nightmare, realized.
But let's back up a bit.
When she meets Bucciarati's gang for the very first time, she turns Narancia's knife back on him to stab his cheek after insulting him, uses Fugo's jacket as a hand towel after ordering him to remove it, and demands fashion and makeup items be bought for her. She is the epitome of a typical mafia princess, maintaining a cool distance from her newly-appointed bodyguards and seemingly above the goings-on around her as they work to deliver her safely to her father, who is the boss of Italy's most powerful gang. Her expression and affect are often flat, and for a girl hounded by assassins, she seems impassive and sometimes flippant about that fact. She uses the power of her position well, as the boys generally leave her alone, terrified to touch her. Even on accident!
However, the image she projects is as superficial as her demands, because Trish is not the spoiled daughter of a high profile mobster. In fact, she has never met her father. Rather, she led a normal life as a student under the care of her single mother, living humbly in their small apartment. But then her mother passed away from illness, and knowing her time was short, she'd sought her daughter's long-absent father. She pursued the name of Solido Naso, not knowing that it was one of the many aliases of Italy's most mysterious and powerful man. Indeed, an unreachable figure, almost a legend with how few have seen him and how scant his connections to the world are...until Trish. The daughter of the boss of Passione is a far too tempting prize for the traitors in its midst to ignore, and Trish is spirited away from her home by a loyal capo, narrowly avoiding death as assassins begin to pursue her.
So she has two months before she meets Bucciarati's gang, and thus plenty of time to carefully construct their immediate and lasting impression of her. And while she can act haughty and contrary, particularly towards Bucciarati himself, it becomes apparent that Trish is obfuscating a deeper truth.
Despite her seeming attitude as an uncaring mafia princess, for example, Trish is not as selfish as her status would dictate. When a Stand user attacks their train, using an ability that subjects people to death by rapid aging depending on their body temperature, Trish does the curious thing of defying Bucciarati's orders. The ice from their fridge slows the aging, and naturally, her health and safety is the priority...except she ignores Bucciarati, tending to Narancia with the ice instead and keeping him alive through the attack. A very curious thing for a purportedly spoiled girl to do!
She is regularly defiant of Bucciarati, however, so it's easy to dismiss as just another act. Especially when she snaps at him for refusing to answer her questions about anything, since her father's orders override any of her demands. She pursues this almost pettily, asking if she's even allowed to ask to use the restroom, or if she is simply to be relegated to a diaper during her entire stay with them. Bruno, after an awkward moment of deliberation over her point, responds by opening a hole in the floor of a closet with his power. Not quite total acquiescence, but Trish is stubborn, and seems unafraid to criticize the one in charge of her care, utilizing what little leverage she can.
Particularly, at a later juncture, when Bruno orders Narancia to do a critical but incredibly dangerous move against a devastating mold Stand that nearly kills him, Trish vehemently wonders how Bruno could be so cold towards his own people, and how Narancia just seems to accept that. Narancia shrugs off her assertions, misinterpreting her complaints as the expression of a burgeoning crush. Rather, it is the observations of a girl lost in the undertow of the underworld, where people die brutally and suddenly as a rule...and her only recourse is to watch it happen. It's pretty harrowing for someone who doesn't know what's happening the vast majority of the time, considering she has no clue what Stands are either, and those are invisible to her for a good while!
Trish is an observant girl, however, and while information is rarely shared with her directly, she is always watching and listening. She knew that the ice was effective and she also knew that the enemy Stand's ability would impact her the least because of the gang's speculations on its abilities, giving her even more reason to help Narancia than herself.
It's also why she knew what fate awaited her before anyone else did.
Specifically, it's when her façade crumbles at the elevator doors of San Giorgio Maggiore's, the place where she is to meet her father. We see Trish's cold exterior crack and fall away, and she tucks herself into a corner, hugging her knees and trembling. She asks Bruno what kind of man her father is, and what will happen to her, though she probably isn't expecting an answer...but it's a far, far cry from her usual demeanor. It turns out, then, that her long-maintained persona was merely to hide her insecurities and fear. Which she tries to deny at first, batting Bruno's offered hand away. Regardless, Bucciarati tries to reassure her. Naturally, her father would protect her. He can't imagine anything else.
Trish seems to accept this, in the same way she eventually accepts Bruno's offer for comfort by taking his hand. But it turns out Trish is right to be terrified.
Her father tries to kill her.
Narancia frets over telling her the truth after they escape the church; after all, isn't a father someone you should be able to trust above anyone else? But she soothes him, saying she knew all along. From the moment this started, she saw her death waiting for her at the end, whether by assassins or by her father, it didn't matter. Either the assassins who wanted to depose him killed her, or the man who so violently and jealously guarded his past to the extent that no one had seen him in fifteen years (as long a she's been alive!) would erase the last living link to his past. But she survived in the space between, and for the first time, a new path opened up.
Trish is someone with an established and pressing need to know, and this extends to her origins. There's not much else left to her anyways, since she can't go back to a normal life until she unveils the man trying to kill her. The boys are hesitant to put her on the path to killing her own father, but Trish is resolved to see it through.
Of course, Trish is able to operate well even with scant information. For awhile, she's subjected to Stand battles with almost no context for them, but she follows the logic of them well enough from what little she gets that she is able to fight on her own against one! She rationalizes Notorious B.I.G's patterns, and recognizes the importance of preserving Giorno's severed hand from further attack after she listens to the gang discuss it. She uses her environment to her advantage too, noticing the seat recliner buttons on the plane and pressing them to distract the enemy Stand. In this way she utilizes its own nature against it, since it pursues movement above all else, a fact she learned from the boys attempting to combat it before her. She's able to survive long enough doing this that she awakens to her own Stand, and the two act from there to save everyone on the plane, separating the cockpit from the fuselage and turning it into a parachute with her newfound ability, plunging the enemy Stand into the ocean below.
It's a highly risky endeavor for someone like her. Even without the long abandoned trappings of a supposed mafia princess, Trish is still a normal girl through and through. Prior to the attack on the plane, she had seen it fit to berate herself. Trish seems to think of herself as a selfish person, and wonders aloud how these boys could pursue their ideals at great cost to themselves, again and again and again. She claims not to understand them at all, claims that she has only persisted this long in the interest of her own survival. She meets this perception of herself head on when Notorious B.I.G attacks, and finds she's determined to save the gang in spite of the huge risk to herself, and that she had already been resolved to do so according to her own Stand. It's a marked change for Trish, but for all the grief she gives Bucciarati, when she finally defeats Notorious B.I.G....she bids the Stand an "Arrivederci". It's the same declaration Bruno made when she first became able to see Stands, as she watched him save everyone from Pesci's underhanded attack. Bruno had saved her from her father as well, a huge sacrifice for a girl he doesn't know, changing her once inevitable fate simply because he believed so fiercely that what was right mattered more than anything else...and it turns out, she actually admires him a great deal for this.
Still, she doubts herself, constantly criticizing her own actions as stupid and damning during the whole encounter, but persists in the decision she's made to fight, to protect the people who have protected her. And with each decision she makes, she becomes more confident in herself, and in taking back her future from a father who decided she didn't deserve to have one.
As her Stand Spice Girl states, "that which is soft is even more unbreakable than diamond", and Trish exemplifies this. She can bend, and bend, but even in a situation beyond such a soft, fragile, normal girl, Trish ultimately refused to break.
And hey, remember the guy she swapped bodies with? After walking a literal mile in his shoes, she comes out of the experience subtly apologizing for calling him stinky, referring to his smell as "nostalgic" instead. She still calls his fingers ugly, but they're able to laugh about it. It's a good addendum to how much she's changed, with more room to grow, something she has the chance to do now that her future is her own.
5-10 Key Character Traits:
(-) haughty
(+) observant
(+) resourceful
(-) stubborn
(=) serious
(=) guarded
Would you prefer a monster that FITS your character’s personality, CONFLICTS with it, EITHER, or opt for 100% RANDOMIZATION? Fits!
Opt-Outs: Arachne, Slime, Simulacrum, Nephilim, Shade, Faerie
Roleplay Sample: Buon giorno.
Name: Pinch
Contact: trapinchmon@plurk
Age: 29
Other Characters: None!
CHARACTER INFORMATION
Character Name: Trish Una
Age: 16
Canon: Jojo's Bizarre Adventure: Vento Aureo
Canon Point: Post-canon, after the final battle in Rome.
Character Information: Trish on the Jojo Wiki. I specifically take her from the anime adaptation, so any references to Purple Haze Feedback do not apply to her.
PERSONALITY:
At first glance, Trish Una is a girl all about appearances. She hates insects, foolish and smelly men, and anything that isn't beautiful. When she swaps bodies with a boy, she loses her entire mind, lamenting his odor and misshapen fingers. Her worst nightmare, realized.
But let's back up a bit.
When she meets Bucciarati's gang for the very first time, she turns Narancia's knife back on him to stab his cheek after insulting him, uses Fugo's jacket as a hand towel after ordering him to remove it, and demands fashion and makeup items be bought for her. She is the epitome of a typical mafia princess, maintaining a cool distance from her newly-appointed bodyguards and seemingly above the goings-on around her as they work to deliver her safely to her father, who is the boss of Italy's most powerful gang. Her expression and affect are often flat, and for a girl hounded by assassins, she seems impassive and sometimes flippant about that fact. She uses the power of her position well, as the boys generally leave her alone, terrified to touch her. Even on accident!
However, the image she projects is as superficial as her demands, because Trish is not the spoiled daughter of a high profile mobster. In fact, she has never met her father. Rather, she led a normal life as a student under the care of her single mother, living humbly in their small apartment. But then her mother passed away from illness, and knowing her time was short, she'd sought her daughter's long-absent father. She pursued the name of Solido Naso, not knowing that it was one of the many aliases of Italy's most mysterious and powerful man. Indeed, an unreachable figure, almost a legend with how few have seen him and how scant his connections to the world are...until Trish. The daughter of the boss of Passione is a far too tempting prize for the traitors in its midst to ignore, and Trish is spirited away from her home by a loyal capo, narrowly avoiding death as assassins begin to pursue her.
So she has two months before she meets Bucciarati's gang, and thus plenty of time to carefully construct their immediate and lasting impression of her. And while she can act haughty and contrary, particularly towards Bucciarati himself, it becomes apparent that Trish is obfuscating a deeper truth.
Despite her seeming attitude as an uncaring mafia princess, for example, Trish is not as selfish as her status would dictate. When a Stand user attacks their train, using an ability that subjects people to death by rapid aging depending on their body temperature, Trish does the curious thing of defying Bucciarati's orders. The ice from their fridge slows the aging, and naturally, her health and safety is the priority...except she ignores Bucciarati, tending to Narancia with the ice instead and keeping him alive through the attack. A very curious thing for a purportedly spoiled girl to do!
She is regularly defiant of Bucciarati, however, so it's easy to dismiss as just another act. Especially when she snaps at him for refusing to answer her questions about anything, since her father's orders override any of her demands. She pursues this almost pettily, asking if she's even allowed to ask to use the restroom, or if she is simply to be relegated to a diaper during her entire stay with them. Bruno, after an awkward moment of deliberation over her point, responds by opening a hole in the floor of a closet with his power. Not quite total acquiescence, but Trish is stubborn, and seems unafraid to criticize the one in charge of her care, utilizing what little leverage she can.
Particularly, at a later juncture, when Bruno orders Narancia to do a critical but incredibly dangerous move against a devastating mold Stand that nearly kills him, Trish vehemently wonders how Bruno could be so cold towards his own people, and how Narancia just seems to accept that. Narancia shrugs off her assertions, misinterpreting her complaints as the expression of a burgeoning crush. Rather, it is the observations of a girl lost in the undertow of the underworld, where people die brutally and suddenly as a rule...and her only recourse is to watch it happen. It's pretty harrowing for someone who doesn't know what's happening the vast majority of the time, considering she has no clue what Stands are either, and those are invisible to her for a good while!
Trish is an observant girl, however, and while information is rarely shared with her directly, she is always watching and listening. She knew that the ice was effective and she also knew that the enemy Stand's ability would impact her the least because of the gang's speculations on its abilities, giving her even more reason to help Narancia than herself.
It's also why she knew what fate awaited her before anyone else did.
Specifically, it's when her façade crumbles at the elevator doors of San Giorgio Maggiore's, the place where she is to meet her father. We see Trish's cold exterior crack and fall away, and she tucks herself into a corner, hugging her knees and trembling. She asks Bruno what kind of man her father is, and what will happen to her, though she probably isn't expecting an answer...but it's a far, far cry from her usual demeanor. It turns out, then, that her long-maintained persona was merely to hide her insecurities and fear. Which she tries to deny at first, batting Bruno's offered hand away. Regardless, Bucciarati tries to reassure her. Naturally, her father would protect her. He can't imagine anything else.
Trish seems to accept this, in the same way she eventually accepts Bruno's offer for comfort by taking his hand. But it turns out Trish is right to be terrified.
Her father tries to kill her.
Narancia frets over telling her the truth after they escape the church; after all, isn't a father someone you should be able to trust above anyone else? But she soothes him, saying she knew all along. From the moment this started, she saw her death waiting for her at the end, whether by assassins or by her father, it didn't matter. Either the assassins who wanted to depose him killed her, or the man who so violently and jealously guarded his past to the extent that no one had seen him in fifteen years (as long a she's been alive!) would erase the last living link to his past. But she survived in the space between, and for the first time, a new path opened up.
Trish is someone with an established and pressing need to know, and this extends to her origins. There's not much else left to her anyways, since she can't go back to a normal life until she unveils the man trying to kill her. The boys are hesitant to put her on the path to killing her own father, but Trish is resolved to see it through.
Of course, Trish is able to operate well even with scant information. For awhile, she's subjected to Stand battles with almost no context for them, but she follows the logic of them well enough from what little she gets that she is able to fight on her own against one! She rationalizes Notorious B.I.G's patterns, and recognizes the importance of preserving Giorno's severed hand from further attack after she listens to the gang discuss it. She uses her environment to her advantage too, noticing the seat recliner buttons on the plane and pressing them to distract the enemy Stand. In this way she utilizes its own nature against it, since it pursues movement above all else, a fact she learned from the boys attempting to combat it before her. She's able to survive long enough doing this that she awakens to her own Stand, and the two act from there to save everyone on the plane, separating the cockpit from the fuselage and turning it into a parachute with her newfound ability, plunging the enemy Stand into the ocean below.
It's a highly risky endeavor for someone like her. Even without the long abandoned trappings of a supposed mafia princess, Trish is still a normal girl through and through. Prior to the attack on the plane, she had seen it fit to berate herself. Trish seems to think of herself as a selfish person, and wonders aloud how these boys could pursue their ideals at great cost to themselves, again and again and again. She claims not to understand them at all, claims that she has only persisted this long in the interest of her own survival. She meets this perception of herself head on when Notorious B.I.G attacks, and finds she's determined to save the gang in spite of the huge risk to herself, and that she had already been resolved to do so according to her own Stand. It's a marked change for Trish, but for all the grief she gives Bucciarati, when she finally defeats Notorious B.I.G....she bids the Stand an "Arrivederci". It's the same declaration Bruno made when she first became able to see Stands, as she watched him save everyone from Pesci's underhanded attack. Bruno had saved her from her father as well, a huge sacrifice for a girl he doesn't know, changing her once inevitable fate simply because he believed so fiercely that what was right mattered more than anything else...and it turns out, she actually admires him a great deal for this.
Still, she doubts herself, constantly criticizing her own actions as stupid and damning during the whole encounter, but persists in the decision she's made to fight, to protect the people who have protected her. And with each decision she makes, she becomes more confident in herself, and in taking back her future from a father who decided she didn't deserve to have one.
As her Stand Spice Girl states, "that which is soft is even more unbreakable than diamond", and Trish exemplifies this. She can bend, and bend, but even in a situation beyond such a soft, fragile, normal girl, Trish ultimately refused to break.
And hey, remember the guy she swapped bodies with? After walking a literal mile in his shoes, she comes out of the experience subtly apologizing for calling him stinky, referring to his smell as "nostalgic" instead. She still calls his fingers ugly, but they're able to laugh about it. It's a good addendum to how much she's changed, with more room to grow, something she has the chance to do now that her future is her own.
5-10 Key Character Traits:
(-) haughty
(+) observant
(+) resourceful
(-) stubborn
(=) serious
(=) guarded
Would you prefer a monster that FITS your character’s personality, CONFLICTS with it, EITHER, or opt for 100% RANDOMIZATION? Fits!
Opt-Outs: Arachne, Slime, Simulacrum, Nephilim, Shade, Faerie
Roleplay Sample: Buon giorno.